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1. Sticky:Dev blog: EVE Vegas 2016 Kicks Off This Week! - in EVE Information Portal [original thread]
Any chance for future events the promos could say what time zone they are advertising in. Even if it is in small print at the bottom. There are quite a few folks showing up to the stream thinking all of the schedules are in UTC. I myself had no id...
- by Ivan Malik - at 2016.10.28 16:26:35
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2. Crimson Harvest Splash art - in EVE Launcher [original thread]
I just wanted to say whoever did the splash art for the crimson harvest on the launcher did a good job. Usually these images are too busy. This one was not. Good job!
- by Ivan Malik - at 2016.10.22 19:05:21
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3. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Daimian Mercer wrote: Lately I have had to ask for donations to even just keep the Tripwire servers running (~$60/month). Some have suggested I raise funds to compensate me the time ($20-30 per hour). I have tried this before by selling t-...
- by Ivan Malik - at 2016.06.22 19:33:48
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4. CCP dev teams visibility - in Assembly Hall [original thread]
I am sorry if this is not clear. I am not saying directly to the devs. I am saying contact info for the correct people to talk to about the issue. I don't know how many times that I have seen a community/art/random dev say "oh hey that is not my a...
- by Ivan Malik - at 2016.06.06 08:20:23
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5. CCP dev teams visibility - in Assembly Hall [original thread]
Currently there is no way, to my knowledge, where a player can find out who to contact devwise about specific issue in one area... If there is it needs to be significantly more visible. We have bug reports, we have player go betweens (ala CSM), we...
- by Ivan Malik - at 2016.06.04 23:43:16
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6. Meta Module Production idea - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: building something from the ground up is a better way to lose isk. find the spot in the chain that nets the most isk/h and do that the higher taxes have helped make multi step builds a bit more competitive but no where cl...
- by Ivan Malik - at 2016.05.27 05:38:18
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7. Meta Module Production idea - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Wait invention is already cheap to get into.... Not if you want to actually have vertical integration... you need a pos and moons.
- by Ivan Malik - at 2016.05.27 04:17:10
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8. Meta Module Production idea - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Right now, meta capital mods have their own NPC-purchased blueprints. I'd imagine that's the direction we're headed in. I missed this, I apologize. This is rather unfortunate. It is a very boring way to implement their pro...
- by Ivan Malik - at 2016.05.27 04:12:21
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9. Industrial Contract Option - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: sounds like your idea just limits player interaction. these kinds of build contracts already happen with people across corps and alliances but currently require people to talk to each other put in a bit of trust and get s...
- by Ivan Malik - at 2016.05.27 03:30:50
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10. Meta Module Production idea - in Player Features and Ideas Discussion [original thread]
A dev recently made reference to making it possible to build meta 1-4 modules (I can't remember where, so if someone could link the source that would be awesome) I have had an idea kicking around in my head for a while about this exact thing, but ...
- by Ivan Malik - at 2016.05.26 22:54:55
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11. Overview idea - states tabs - in Player Features and Ideas Discussion [original thread]
CCP please! +1
- by Ivan Malik - at 2015.11.23 10:10:36
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12. Proteus Release Site - Interesting background - in EVE General Discussion [original thread]
I looked at the Proteus release page the other day and it was an image of Caroline's star before it disappeared, the image was the same as it appeared in the sky that day. It seems they are updating this page with a new image of the star every tim...
- by Ivan Malik - at 2014.12.17 20:59:53
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13. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Lemmih AI wrote: If there must be warping, require cynos (but disruption due to the cloud prevents lock-on from other systems, or even outside a thousand km or so) as navigational beacons.. No to warp, yes to cyno. Using a cyno as a beacon s...
- by Ivan Malik - at 2014.01.18 04:20:00
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14. Josh's Newby Ideas - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: the LP store item can be LP cheap but have a nominal Fee based on the hull class like 1/5th or 1/6 of the cost of the hull. the nameing could be "Kaalakiota Crow" or "Kaalakiota issue Crow" or something to signify th...
- by Ivan Malik - at 2013.12.08 06:56:00
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15. Sovereignty and Population - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: You don't have to fight over dozens of structures. The DeCos are optional targets that influence system performance but they are not Sov relevant unless they are Civilian Colonies with population themselves. And even then the po...
- by Ivan Malik - at 2013.12.04 00:56:00
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16. Sovereignty and Population - in Player Features and Ideas Discussion [original thread]
While you are correct that there are a "dozen" structures that you have to hit, I don't think they would have the hp buffers that there are now and you wouldn't actually have to pop all of them to take a system. By having a population mechanic you...
- by Ivan Malik - at 2013.12.03 18:51:00
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17. Sovereignty and Population - in Player Features and Ideas Discussion [original thread]
I like where this is going, but I think it can be refined a bit... mainly in the realm-ish of what Xia is referring to without over doing it. What if you expanded your idea of corruption to decrease your workforce upon an attack? For example if yo...
- by Ivan Malik - at 2013.12.02 02:47:00
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18. [Idea] Medical Clones 2.0 - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Ivan Malik wrote: You are suggesting that someone can switch to a completely different body and take augmentation with them that is installed in a completely different one No I'm not. I have not suggested that anywhere....
- by Ivan Malik - at 2013.10.22 20:23:00
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19. [Idea] Medical Clones 2.0 - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Firstly, I do not think of this as a punishment for wanting to use high end implants at all. I think of my implants as modules and my clone as a ship. If I want to use the biggest baddest modules (e.g. a battleship sized gu...
- by Ivan Malik - at 2013.10.22 19:16:00
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20. [Idea] Medical Clones 2.0 - in Player Features and Ideas Discussion [original thread]
What if we integrated the building of clones with Dust? I'm not thinking of replacing the current system, but offer an alternative. If resources are gathered some how via dust interaction, shipped into eve, then processed into clones then people c...
- by Ivan Malik - at 2013.10.21 21:30:00
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